Freelance Character Modeling work in collaboration with Wei Dai (Lugabanda Creative Studio)
For this project I was responsible for modeling both characters from the designs by Lucy Feng following technical notes from Jeanne Coritama. I also provided diffuse and specular maps for skin and eyes as well as setting up the shaders for Arnold.
The 2 poses seen here were achieved using Jeane Coritama's rig with fixing done by me on top.
Character Design Lucy Feng
Character Modeling Alfredo Baro Angulo
Rig Jeanne Coritama
Animation Wei Dai
Software:
ZBrush, Maya, Arnold, Photoshop